|
||||
Behavioral
Computational |
|
|
||
|
|
|
|
|
A Not For Profit
Organization |
|
|
||
|
|
|
||
|
|
|
||
|
Online Glass Bead Game Development Project The
BCNGroup has begun development of a more dynamic, easier to use, and
automatic bead game system for use over the internet. This system will allow
for changes in how the games are played.
An interactive and dynamic set of games to be produced for all
BCNGroup members. Glass Bead Game Overview The
glass bead games (GBG) are designed around those concepts laid out by Hermann
Hesse in The Glass Bead Game. The
game is played with concepts as the pieces, and the mind as the playing
board. Each concept or idea is played into the game as a "bead." Subsequent
beads are played into the game along a common game topic (i.e. artificial
intelligence, or the Aristotle). The players of the game then connect each of
these beads to each other, where the links between the beads are conceptual
similarities or observed congruencies between the two beads. Beads
are added and removed throughout the game until finally all beads are
connected and the beadmaster (Magister Ludi, the moderator of the
game) declares the game completed. The
completed game can then represent a significant body of knowledge over the
game's topic. This knowledge can then be translated into curriculum for that
topic. This can then be used to allow others to learn about that topic on
their own free will, or with the help of a teacher whom can assist them to
navigate through the game. Thus
a forum of free expression, knowledge sharing, and curriculum creation is
established to the betterment of the entire BCNGroup community. A
number of documents currently exist which outline the general GBG design and game
play. |
|